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Pokemon crystal clear player sprite
Pokemon crystal clear player sprite













pokemon crystal clear player sprite

This is an inaccuracy in the emulator.I have a number of hypotheses why this might happen: Here’s a demonstration in Pokémon Yellow, recorded in mGBA:Īnd here’s Pokémon Crystal for comparison (targetting the Game Boy Color), where there is no such effect:

pokemon crystal clear player sprite

When the player moves around so that the map has to scroll, and there are also NPC sprites present on the map, the other sprites tend to lag a few pixels behind the scrolling motion it takes a couple more frames for the sprites to move into their correct position. It might be present on real hardware as well, but I don’t have that to test. This is something I often notice whenever I see a first-generation Pokémon game being played on a Game Boy emulator.















Pokemon crystal clear player sprite